Rome (Faction)

"It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."

-Julius Caesar

For hundreds of years the eternal city of Roma has stood tall as the bastion of civilization, that is of course until the Carthagian legend, Hannibal, arrived over the Alps.

The Roman Republic, historically known "Res Publica Romana," starts in one of the most powerful positions in Ancient Empires, with fertile land all the way from Iberia to the City of Hella on the Aegean coast.

The Roman faction is thrust straight into the end of the 2nd Punic War with Carthage, deep within enemy territory. Rome's main general, Scipio, is thrust into the famous battle of Zama in order to break the Carthagian people.

Rome has a very unique choice in their campaign: to either continue the Second Punic War or to end it with Concessions.

Continuing the war can lead Scipio to the very gates of Carthage and the bountiful riches that lie beyond. Alternatively, pushing for Concessions ends the war there and then but with yet another choice; the choice to either force Carthage to pay reparations or leave them in peace.

This second choice dramatically changes the route of a player campaign, with reparations leading to a whopping 4500 denarii being delivered every turn, with diminishing returns. Forcing Carthage to pay makes them more likely to start a taxing third Punic war, one which you will be less likely to win.

Units
Spear Infantry

Elite Socii Infantry

Triarii

Melee Infantry

Hastati

Principes

Legionaries (Marian)

Legionaries (Augustan)

Legionaries (Imperial)

Skirmishers

Leves

Velites

Antesigani

Melee Cavalry

Equites

Socii Equites

Bodyguard

Skirmisher Cavalry